SAOController
- class negmas.sao.SAOController(default_negotiator_type=<class 'negmas.sao.negotiators.controlled.ControlledSAONegotiator'>, preferences=None, ufun=None, **kwargs)[source]
Bases:
Controller[SAONMI,SAOState,ControlledSAONegotiator]A controller that can manage multiple negotiators taking full or partial control from them.
- Parameters:
default_negotiator_type – Default type to use when creating negotiators using this controller. The default type is
ControlledSAONegotiatorwhich passes full control to the controller.default_negotiator_params – Default paramters to pass to the default controller.
auto_kill – Automatically kill the negotiator once its negotiation session is ended.
name – Controller name
preferences – The preferences of the controller.
ufun – The ufun of the controller (overrides
preferences).
Attributes Summary
Returns the negotiators whose negotiations running or did not start yet.
Returns the preferences if it is a CrispUtilityFunction else None
Returns the negotiators whose negotiations started and completed
Does the entity has an associated ufun?
Does the entity has an associated ufun?
Does the entity has an associated ufun?
The unique ID of this entity
A convenient name of the entity (intended primarily for printing/logging/debugging).
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context.
The utility function attached to that object
Returns the preferences if it is a ProbUtilityFunction else None
Reserved outcome is the outcome that will be realized by default for this agent.
Reserved value is what the entity gets if no agreement is reached in the negotiation.
Returns the negotiators whose negotiations started
Gets the current states of all negotiations as a mapping from negotiator ID to mechanism.
Returns the negotiators whose negotiations did not start yet
Returns the preferences if it is a
BaseUtilityFunctionelse NoneReturns the negotiators whose negotiations started and did not complete yet
The unique ID of this entity
Methods Summary
add_negotiator(negotiator[, cntxt])Adds a negotiator to the controller.
after_join(negotiator_id, *args[, ufun, ...])Called by children negotiators after joining a negotiation to inform the controller
before_join(negotiator_id, nmi, state, *[, ...])Called by children negotiators to get permission to join negotiations
call(negotiator, method, *args, **kwargs)Calls the given method on the given negotiator safely without causing recursion.
checkpoint(path[, file_name, info, ...])Saves a checkpoint of the current object at the given path.
checkpoint_info(file_name)Returns the information associated with a dump of the object saved in the given file
create(*args, **kwargs)Creates an object and returns a proxy to it.
create_negotiator([negotiator_type, name, cntxt])Creates a negotiator passing it the context
from_checkpoint(file_name[, return_info])Creates an object from a saved checkpoint
is_clean()Checks that the agent has no negotiators and that all its intermediate data-structures are reset
join(negotiator_id, nmi, state, *[, ...])Called by the mechanism when the agent is about to enter a negotiation.
kill_negotiator(negotiator_id[, force])Kills the negotiator sending it an
before_deathmessage.make_negotiator([negotiator_type, name])Creates a negotiator but does not add it to the controller.
on_leave(negotiator_id, state)A call back called after leaving a negotiation.
on_mechanism_error(negotiator_id, state)on_negotiation_end(negotiator_id, state)A call back called at each negotiation end
on_negotiation_start(negotiator_id, state)A call back called at each negotiation start
on_notification(negotiator_id, notification, ...)on_preferences_changed(changes)Called to inform the entity that its ufun has changed.
on_round_end(negotiator_id, state)A call back called at each negotiation round end
on_round_start(negotiator_id, state)A call back called at each negotiation round start
partner_agent_ids(negotiator_id)Finds the agent ID negotiating with one of our negotiators.
partner_agent_names(negotiator_id)Finds the negotiator names negotiating with one of our negotiators.
partner_negotiator_ids(negotiator_id)Finds the negotiator ID negotiating with one of our negotiators.
partner_negotiator_names(negotiator_id)Finds the negotiator names negotiating with one of our negotiators.
propose(negotiator_id, state[, dest])reset()Resets the controller and kills any negotiators it may have
respond(negotiator_id, state[, source])set_id(id)Sets the unique ID of this entity
set_preferences(value[, force, ...])Sets the utility function/Preferences.
spawn([spawn_as, spawn_params])spawn_object(*args, **kwargs)Attributes Documentation
- active_negotiators
Returns the negotiators whose negotiations running or did not start yet.
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context
- crisp_ufun
Returns the preferences if it is a CrispUtilityFunction else None
- default_negotiator_type
- finished_negotiators
Returns the negotiators whose negotiations started and completed
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context
- has_cardinal_preferences
Does the entity has an associated ufun?
- has_preferences
Does the entity has an associated ufun?
- has_ufun
Does the entity has an associated ufun?
- id
The unique ID of this entity
- name
A convenient name of the entity (intended primarily for printing/logging/debugging).
- negotiators
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context.
- preferences
The utility function attached to that object
- prob_ufun
Returns the preferences if it is a ProbUtilityFunction else None
- reserved_outcome
Reserved outcome is the outcome that will be realized by default for this agent.
Remarks:
Reserved outcomes are defined for
OrdinalPreferences.
See also
- reserved_value
Reserved value is what the entity gets if no agreement is reached in the negotiation.
The reserved value can either be explicity defined for the ufun or it can be the output of the ufun for
Noneoutcome.
- short_type_name
- started_negotiators
Returns the negotiators whose negotiations started
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context
- states
Gets the current states of all negotiations as a mapping from negotiator ID to mechanism.
- to_start_negotiators
Returns the negotiators whose negotiations did not start yet
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context
- type_name
- ufun
Returns the preferences if it is a
BaseUtilityFunctionelse None
- unfinished_negotiators
Returns the negotiators whose negotiations started and did not complete yet
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context
- uuid
The unique ID of this entity
Methods Documentation
- add_negotiator(negotiator: Negotiator, cntxt: Any = None) None
Adds a negotiator to the controller.
- Parameters:
negotaitor – The negotaitor to add
name – negotiator name
cntxt – The context to be associated with this negotiator.
**kwargs – any key-value pairs to be passed to the negotiator constructor
- after_join(negotiator_id, *args, ufun=None, preferences=None, **kwargs) None[source]
Called by children negotiators after joining a negotiation to inform the controller
- Parameters:
negotiator_id – The negotiator ID
nmi (SAONMI) – The negotiation.
state (SAOState) – The current state of the negotiation
ufun (UtilityFunction) – The ufun function to use before any discounting.
role (str) – role of the agent.
- before_join(negotiator_id: str, nmi: SAONMI, state: SAOState, *, preferences: Preferences | None = None, role: str = 'negotiator') bool[source]
Called by children negotiators to get permission to join negotiations
- Parameters:
negotiator_id – The negotiator ID
nmi (SAONMI) – The negotiation.
state (SAOState) – The current state of the negotiation
ufun (UtilityFunction) – The ufun function to use before any discounting.
role (str) – role of the agent.
- Returns:
True if the negotiator is allowed to join the negotiation otherwise False
- call(negotiator: ControlledNegotiator, method: str, *args, **kwargs)
Calls the given method on the given negotiator safely without causing recursion. The controller MUST use this function to access any callable on the negotiator.
- Parameters:
negotiator
method
*args
**kwargs
Returns:
- checkpoint(path: PathLike, file_name: str | None = None, info: dict[str, Any] | None = None, exist_ok: bool = False, single_checkpoint: bool = True, step_attribs: tuple[str, ...] = ('current_step', '_current_step', '_Entity__current_step', '_step')) Path
Saves a checkpoint of the current object at the given path.
- Parameters:
path – Full path to a directory to store the checkpoint
file_name – Name of the file to dump into. If not given, a unique name is created
info – Information to save with the checkpoint (must be json serializable)
exist_ok – If true, override existing dump
single_checkpoint – If true, keep a single checkpoint for the last step
step_attribs – Attributes to represent the time-step of the object. Any of the given attributes will be used in the file name generated if single_checkpoint is False. If single_checkpoint is True, the filename will not contain time-step information
- Returns:
full path to the file used to save the checkpoint
- classmethod checkpoint_info(file_name: Path | str) dict[str, Any]
Returns the information associated with a dump of the object saved in the given file
- Parameters:
file_name – Name of the object
Returns:
- classmethod create(*args, **kwargs)
Creates an object and returns a proxy to it.
- create_negotiator(negotiator_type=None, name: str | None = None, cntxt: Any = None, **kwargs)[source]
Creates a negotiator passing it the context
- Parameters:
negotiator_type – Type of the negotiator to be created
name – negotiator name
cntxt – The context to be associated with this negotiator.
**kwargs – any key-value pairs to be passed to the negotiator constructor
- Returns:
The negotiator to be controlled. None for failure
- classmethod from_checkpoint(file_name: Path | str, return_info: bool = False) NamedObject | tuple[NamedObject, dict[str, Any]]
Creates an object from a saved checkpoint
- Parameters:
file_name
return_info – If True, tbe information saved when the file was dumped are returned
- Returns:
Either the object or the object and dump-info as a dict (if return_info was true)
Remarks:
- If info is returned, it is guaranteed to have the following members:
time: Dump time
type: Type of the dumped object
id: ID
name: name
- is_clean() bool
Checks that the agent has no negotiators and that all its intermediate data-structures are reset
- join(negotiator_id: str, nmi: TNMI, state: TState, *, preferences: Preferences | None = None, ufun: BaseUtilityFunction | None = None, role: str = 'negotiator') bool
Called by the mechanism when the agent is about to enter a negotiation. It can prevent the agent from entering
- Parameters:
negotiator_id – The negotiator ID
nmi (AgentMechanismInterface) – The negotiation.
state (TState) – The current state of the negotiation
preferences (Preferences) – The preferences.
ufun (BaseUtilityFunction) – The ufun function to use before any discounting (overrides preferences)
role (str) – role of the agent.
- Returns:
bool indicating whether or not the agent accepts to enter.If False is returned it will not enter the negotiation.
- kill_negotiator(negotiator_id: str, force: bool = False) None
Kills the negotiator sending it an
before_deathmessage.- Parameters:
negotiator_id – The ID of the negotiator to kill.
force – Whether to kill the negotiator in case it refused to die.
Remarks:
Killing a negotiator amounts to nothing more than removing it form the list of negotiators maintained by the controller.
- make_negotiator(negotiator_type: str | TControlledNegotiator | None = None, name: str | None = None, **kwargs) TControlledNegotiator
Creates a negotiator but does not add it to the controller. Call
add_negotiatorto add it.- Parameters:
negotiator_type – Type of the negotiator to be created. If None, A
ControlledNegotiatornegotiator will be controlled (which is fully controlled by the controller).name – negotiator name
**kwargs – any key-value pairs to be passed to the negotiator constructor
- Returns:
The negotiator to be controlled. None for failure
- on_leave(negotiator_id: str, state: TState) None
A call back called after leaving a negotiation.
- Parameters:
negotiator_id – The negotiator ID
state –
TStategiving current state of the negotiation.
- on_negotiation_end(negotiator_id: str, state: TState) None
A call back called at each negotiation end
- Parameters:
negotiator_id – The negotiator ID
state –
TStateor one of its descendants giving the state at which the negotiation ended.
- on_negotiation_start(negotiator_id: str, state: TState) None
A call back called at each negotiation start
- Parameters:
negotiator_id – The negotiator ID
state –
TStategiving current state of the negotiation.
- on_notification(negotiator_id: str, notification: Notification, notifier: str)
- on_preferences_changed(changes: list[PreferencesChange])
Called to inform the entity that its ufun has changed.
- Parameters:
changes – An ordered list of changes that happened.
Remarks:
You MUST call the super() version of this function either before or after your code when you are overriding it.
The most general form of change is
PreferencesChange.Generalwhich indicates that you cannot trust anything you knew about the ufun anymore
- on_round_end(negotiator_id: str, state: TState) None
A call back called at each negotiation round end
- Parameters:
negotiator_id – The negotiator ID
state –
TStategiving current state of the negotiation.
- on_round_start(negotiator_id: str, state: TState) None
A call back called at each negotiation round start
- Parameters:
negotiator_id – The negotiator ID
state –
TStategiving current state of the negotiation.
- partner_agent_ids(negotiator_id: str) list[str] | None
Finds the agent ID negotiating with one of our negotiators.
- Parameters:
negotiator_id – Our negotiator ID
- partner_agent_names(negotiator_id: str) list[str] | None
Finds the negotiator names negotiating with one of our negotiators.
- Parameters:
negotiator_id – Our negotiator ID
- partner_negotiator_ids(negotiator_id: str) list[str] | None
Finds the negotiator ID negotiating with one of our negotiators.
- Parameters:
negotiator_id – Our negotiator ID
- partner_negotiator_names(negotiator_id: str) list[str] | None
Finds the negotiator names negotiating with one of our negotiators.
- Parameters:
negotiator_id – Our negotiator ID
- propose(negotiator_id: str, state: SAOState, dest: str | None = None) tuple | ExtendedOutcome | None[source]
- reset()
Resets the controller and kills any negotiators it may have
- set_preferences(value: Preferences | None, force=False, ignore_exceptions: bool = False) Preferences | None
Sets the utility function/Preferences.
- Parameters:
value – The value to set to
force – If true,
on_preferecnes_changed()will always be called even ifvalue==self.preferences
- classmethod spawn_object(*args, **kwargs)